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5 Minutes to Survive The Zombies
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Devlog
Update 1.0.5 - Linux Build
August 19, 2019
by
Cyberevolver_Studios
1
#Devlog, #Update, #Major
Hello everyone! This update is extremely short, because we are working on a new interesting project, which we will present soon. Stay tuned! Changelog: - Added a game build for the Linux operating sys...
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We need your opinion about the game!
June 13, 2019
by
Cyberevolver_Studios
1
(English/ENG): Form about gameplay of 5 Minutes to Survive The Zombies: forms.gle/sxYstyzGEuppDtvP7 (Polish/PL): Ankieta na temat rozgrywki w 5 Minutes to Survive The Zombies: forms.gle/gGrn3kaNRG49...
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Update 1.0.3 - No cheats, except for the Practice mode
June 13, 2019
by
Cyberevolver_Studios
1
Changelog: Fixed a bug with immortality after entering and leaving the Practice mode. Fixed a bug that made it impossible to remove the sniper rifle and made copying the weapon possible. Player now ha...
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Update 1.0.2 - Another Bug Bites The Dust
June 09, 2019
by
Cyberevolver_Studios
1
#Changelog, #Short
Hello! Today we published a new update called Another Bug Bites The Dust that focus mainly on bug fixes, but we added a new map named "Old_Town" (many thanks to Lo0). By the way, if you want to make a...
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Game release is now!
June 08, 2019
by
Cyberevolver_Studios
1
#Release, #Game, #Short
Download the game. It's now available to download...
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5 Minutes to Survive The Zombies | Devlog #7 - Marketing and Final Fixes
June 08, 2019
by
Cyberevolver_Studios
1
#Devlog, #Short, #Game, #Gaming
Welcome to the seventh 5MSTZ devlog! This devlog will be GIFs only, because we were mainly fixing bugs, making the trailer, etc. New translation system (now you can add as many languages as you want)...
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New 5 Minutes to Survive The Zombies game thumbnail - many thanks to members of Cyberevolver_Studios - w4ty and Alias!
June 03, 2019
by
Cyberevolver_Studios
1
#Thumbnail, #Showcase, #Short
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5 Minutes to Survive The Zombies | Devlog #6 - Big changes!
May 31, 2019
by
Cyberevolver_Studios
1
#Devlog, #Game Progress
Welcome to the sixth 5MSTZ devlog! A small announcement, next devlog is going to be the last before the game's release, so this one is really long, as I have to cover a lot of changes! New weapons and...
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Release Date Announced - 08.06.2019!
May 26, 2019
by
Cyberevolver_Studios
1
#Release, #Short
Release Date: 08.06.2019! More info in the future devlog. Also, we've got a discord server, so join our social media: - Game Discord: https://discord.gg/nAJzKKq - Our Twitter: https://twitter.com/cybe...
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5 Minutes to Survive The Zombies | Devlog #5 - Woah, graphics!
May 21, 2019
by
Cyberevolver_Studios
1
#Devlog, #Game Progress
Hello everyone! We are very sorry for the delay, but @w4ty is away, so this devlog is mainly made by me, @TheMatiaz0. Shadows and new lighting system I noticed that we are missing some graphic effects...
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5 Minutes to Survive The Zombies | Behind the Development #1 - Translation system and how it works.
May 16, 2019
by
Cyberevolver_Studios
1
#Behind the Development
Hello! You are probably all wondering how our translation system works in 5 Minutes to Survive The Zombies, so I will make a small presentation with a tutorial. Certainly, special thanks are due to Le...
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5 Minutes to Survive The Zombies | Devlog #4 - New content and further improvements!
May 14, 2019
by
Cyberevolver_Studios
1
#Devlog, #Game Progress
Welcome everyone to a new 5MSTZ devlog! This time I'll be talking about the new content and improvements we made in the last week. Additionally, there'll be a small change to how I post these devlogs...
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5 Minutes to Survive The Zombies | Devlog #3 - HUD rework and translation support!
May 06, 2019
by
Cyberevolver_Studios
1
#Devlog
Welcome everyone to a new (late) 5MSTZ devlog! I'm extremely sorry for the delay, but I was away for a few days and couldn't really write anything. Today I'm going to talk about the HUD rework and new...
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5 Minutes to Survive The Zombies | Devlog #2 - Code cleanups and some redesigns!
April 30, 2019
by
Cyberevolver_Studios
1
#Devlog
Welcome everyone to a new 5MSTZ devlog! Today I'll be talking about things our team has been working on this past week! Code cleanups and overall improvements: Our programmers worked really hard to ma...
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