Update 1.0.2 - Another Bug Bites The Dust
5 Minutes to Survive The Zombies » Devlog
Hello!
Today we published a new update called Another Bug Bites The Dust that focus mainly on bug fixes, but we added a new map named "Old_Town" (many thanks to Lo0). By the way, if you want to make a map for us, you can send me - TheMatiaz0 a mail with .Level0 file (map) attached. My contact e-mail is: "TheMatiaz0@protonmail.com". But we don't promise that we will add your map. Anyway, let's go to the changelog section.
New map - "Old_Town":
Changelog:
- Changed the Log In scene by adding new background graphics.
- Fixed a bug on "Car_Park" map with invisible colliders.
- Sidewalk is now set to Z = 90 so the player can't be under the object.
- Zombies can't attack the player in Practice and Tutorial anymore.
- Spawn enemies object is not a collider anymore.
- Removed weird furniture/objects from the Tutorial.
- Removed bool NoiseLaunch from WritingObject in the Tutorial, which caused the zombies to focus the player.
- Bear Trap has been updated - now after the player activates the trap, zombies will hear it in a small radius.
- Fixed loot position on "Forgolden" map.
- Removed huge speed buff for zombies after 2 minutes in game passed (they were TOO STRONG).
- Added a sound for door destruction.
- Changed the barbed wire collider, it's now smaller.
- Added a new map - "Old_Town".
~TheMatiaz0
Files
5 Minutes to Survive The Zombies (.rar) 80 MB
Jun 09, 2019
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5 Minutes to Survive The Zombies
You have five hours until the morning to locate a way to escape from zones, which has been overrun by zombies.
Status | Released |
Author | Cyberevolver_Studios |
Genre | Survival, Action |
Tags | 2D, Loot, My First Game Jam, Post-apocalyptic, Procedural Generation, Short, Singleplayer, Stealth, Zombies |
Languages | English, Polish |
Accessibility | Configurable controls |
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